Thursday, April 26, 2007

Runescape Clans and P2P Wilderness

Clans in runescape dominate the wilderness without any shadow of a doubt. However, the clan atmosphere is in a different league between free to play and pay to play (P2P). A recent dicussion on runescape community forums asked the questions and wanted opinions of people on what destroys the P2P Wild?

There were some different views taken by different people, although it boiled down to a small number of reasons:

  1. No Honour Clans
  2. One Itemers
  3. Ancient Magic
  4. Cost of items significantly greater
The list is relatively short and in some aspect it can easily show a reason why numerous people prefer to fight on free to play rather than pay to play. Runescape clans will not be as strong overall in P2P and therefore have less control over situations. This enables no honour clans an easier task to crash and interfere in any clan wars.

When any clan war in runescape P2P wild takes place there will be a network of one itemers and no honour members assembling and getting ready to crash the war. The fun element for them is taking the enjoyment out of the wilderness for other people. Clans will normally be much weaker in overall strength on P2P as not all clan members would be runescape members. However, almost every single no honour clan member or one itemer will be a member.

The organisation isn't as great on P2P when events get crashed as the crashers are simply their to cause mayhem - this causes confusion in clan ranks and members are less likely to return when they do not know what is happening or who exactly is crashing etc. With less organisation, lower members and more confusion, many clans simply refuse to hold P2P clan wars.

Overall, the cost of item replacement is certainly one factor that determines a persons ability and willingness to return to any clan war, although the fact no honour clans continually crash wars is probably the main reason in my opinion. The no honour clans will normally have a significant amount of ancient mages and therefore be able to cause huge damages quickly to any group of people. This hampers the ability of many melee based members to actually be able to do anything to help their clan. Consequently, returning is often pointless and certain fatality would only come of it.

Free to play runescape wilderness is much more evenly balanced in terms of the pking triangle and clans can maintain a much greater control over their organisation even when they get crashed. On top of that, all runescape members will be able to afford replacement of rune sets much more readily than barrows items or other specialist member items.

I don't know whether Jagex will ever get around to coding some sort of clan support, but one reason they should look at it is as a way to prevent the no honour clans (normally the same people associated with multiple types of cheating and scamming), from ruining the fun of the majority of more honest runescape clans and pkers in general.

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